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Important: The information provided in this article, including calculations and estimations, is based on our research and data analysis, and only aims to contribute to discussions around the carbon footprint of video games. These estimations are derived from the best available data and should be viewed as contributory insights rather than definitive facts.
Of course, these numbers are constantly evolving and rely on various assumptions. This means that figures today may be out of date tomorrow, but our analysis provides a useful snapshot of the scale and impact of video game emissions based on the most recent available data.
Before the widespread availability and accessibility of social media and the internet as a whole, times were simpler – screen time often included console video games in place of hours of mindless scrolling on TikTok.
However, as social media rose to prominence and smartphones came into the picture – opting for a game of Mario Kart or Wii Sports became less popular in exchange for Instagram, Snapchat, and more easily accessible online games.
Even though video games have taken a seat on the back burner, they aren’t an entirely lost art – with over 3.3 billion video gamers worldwide and with as high as 90% of Gen Z playing video games with either a mobile or video game console.
In fact, as cell phone usage only becomes more prominent with time – the future of video games in combination with cloud computing, streaming services, and data storage centers can only grow more worrisome.
That being said, the traditional gamer seeking to collect original hard copies of video games is also still alive despite its current decline – with 17% of video game sales, or $9.04 billion of the $53.2 billion in revenue for global game consoles, resulting from physical sales of video games.
However, what is most alarming is the dramatic increase in mobile game capital for the video game industry – with a whopping $44.16 billion going towards digital sales. As Gen Z is more likely to play video games on a mobile format as opposed to Millennials or Gen X – this trend is the most pivotal topic of discussion when it comes to the sustainable future of the video game industry.
In this data story, we will break down the past and future carbon footprint of the video game industry, which trends are most alarming in the midst of climate change, and what the video game industry can do to ensure its viability as the world hurtles towards the need for a greener lifestyle.
First off, we will break down the main types of video games and their past, current, and potential environmental and social impact as a prerequisite to the rest of this data story.

As video games can take many different forms, it is important to understand how each mode of video gaming works, its constraints, and the potential negative effects of each modality.
Console gaming requires a physical gaming system – such as PlayStation, Xbox, or Nintendo consoles. These continue to be popular, with the gaming console market having increased by 10 % in 2023 alone – with Sony’s PS5 remaining one of the most profitable video game consoles to date, helping to keep video game consoles relevant in 2025.
👉In fact, the pandemic helped to bring traditional video gaming back to the spotlight – with 22 million units sold during the Covid-19 pandemic alone.
Video game consoles require manufacturing and physical copies of video games to be played, which often requires the use of rare earth metals and plastics – such as copper, gold, lead, nickel, zinc, lithium, cobalt and cadmium. Extracting all of these materials requires high energy usage and can deplete already-finite water resources.
Furthermore, after developed – gaming consoles can consume copious amounts of energy, especially newer models with high-performance graphics, sound effects, and video game controls which all often operate wirelessly via WiFi or Bluetooth configuration. In fact, Microsoft estimates that the average, modern gaming console emits around 72 kilograms of carbon dioxide emissions every year.
💡The Sony Playstation 4 alone has resulted in 8.9 billion kg of CO₂e over the last decade – and as trends for sales for Sony’s Playstation 5 are set to exceed their PS4, the carbon impact of this video game console is expected to increase.
In addition to this, there is a unique social impact associated with physical video game consoles, as they serve as the basis for the video game world: having connected games around the world to develop a community.
The need to frequently upgrade the software to ensure efficient multiplayer & online activity
At Greenly – we calculated the electricity usage for US consoles, totalling to 3.9 TWh per year, which results in 1.6 million metric tons of CO2e. In addition to this, when we add in the electricity consumption of TVs, which are often used for gaming, it amounts to 6.5 TWh per year or a whopping 2.6 million metric tons of CO₂e.
Contribute to e-waste every time a video console becomes obsolete and is thrown away

A modernized way to keep traditional video game consoles alive, cloud-based gaming operates via remote servers as opposed to using traditional hardware gaming systems – utilizing streaming services for gamers.
The carbon impact of high-end PC games is well and alive, even in 2025 where smartphones tend to dominate our electronic lives. According to Greenly, we have estimated that PC gaming is used for as long as 2.42 hours every day, and is responsible for 146kWh of electric consumption per year, 65.6 kgCO2e as a result of manufacturing every year, and 328kgCO2e from its manufacturing impact over the course of its lifetime. As a whole, according to an emissions factor provided by IEA (576.8 gCO2e/kWh) the electricity consumption from PC gaming from 146kWh per year equates to 84 kgCO2e per year.
Cloud-based gaming can refer to a user playing a game that has been downloaded from the cloud, in the same way someone may download a movie from Netflix to watch without streaming, or a user streaming the game from the cloud itself with the use of a WiFi connection. Both are considered cloud-based gaming as the game would be retrieved from a server as opposed to a traditional disk or gaming cartridge.
Xbox Cloud Gaming
PlayStation Now
Amazon Luna
While the benefits of cloud-based gaming eliminates excessive e-waste or the need to manufacture physical video game consoles or game copies in the first place, it does require greater energy consumption in order to connect to data centers to stream the game.
Oftentimes, these data centers aren’t powered by renewable energy, emit excessive carbon emissions – which is worrisome, considering all internet pollution already accounts for 3.7% of global greenhouse gas emissions.
As the average gamer spends 7.6 hours per week gaming, at Greenly – we calculated how many emissions are created as a result of one hour of cloud based gaming, totaling at 0.44kg CO₂e per hour of cloud based gaming.
Ultimately, this form of gaming demands a strong internet connection and stable data infrastructure – making this form of video gaming less popular in regions with little to no access to viable connectivity and more popular in countries with consumerist culture intact.

Mobile gaming, arguably the fastest growing form of video gaming, refers to games that occur on smartphones, tablets, and laptops – such as Balloon Darts or World of Warcraft. Usually, mobile is much less carbon intensive as opposed to traditional console video gaming or even cloud-based gaming as they aren’t being played or projected on large screens, stereos, or require additional power to use game controllers.
💡As of 2023, there are 2.9 billion mobile gamers in the world – as popular short-term game apps such as Candy Crush or Angry Birds are easily accessible and can be played for a few minutes to pass the time.
Mobile gaming has accumulated a whopping $159 billion dollars in revenue, with more growth expected in the coming years as smartphones take precedence over gaming consoles.
Unable to play multiplayer or share a larger screen with friends or other gamers
Need to update apps to play games or pay a subscription fee as opposed to buying a video game console and physical game copies of choice
Resource-intensive gaming apps could cause phone batteries and other mechanical parts of smartphones to deteriorate quicker as their main function is not to be used for gaming
Potential data privacy issues as gamers might need to accept cookies and third-party users to gain access to the gaming app
Raises concerns about increased screen time and the potential effects on mental health due to disrupted sleep, poor eating habits, or perpetuated loneliness
This all being said, mobile gaming does offer greater inclusivity – as online games that don’t require a game console or a physical game copy allow for a more diverse, global community for the game.
There are a multitude of reasons why video games create a profound impact on the planet – such as by exacerbating consumerism, deteriorating mental health, and the impact of the life cycle of physical video game consoles and copies.
Here’s a breakdown of the different environmental impacts created by video games:
One of the main ways video games impact the environment is through the emissions created over the course of their life cycle.
Traditional video game consoles require mining raw materials and metals in addition to the use of highly-processed plastics to create the finished product. In addition to this, physical copies of video games themselves require extensive use of plastic for the case and the product’s packaging.
Here’s a breakdown of the carbon impact of the production of video game consoles, disks, cartridges, controllers, and their packaging:
As freight transportation via planes, trucks, ships, and more takes up a staggering 8% of global greenhouse gas emissions – shipping video games, consoles, controllers, and other gaming accessories worldwide contributes to this total.
The energy usage from video games is one of the most concerning aspects for the future of the gaming industry. According to a study published by The Computer Games and vetted by researchers at the Lawrence Berkeley National Laboratory in California, worldwide gaming produces the same amount of energy as 5 million cars.
💡 In addition to this, significant energy is used for internet and cloud-based technology for mobile and cloud-based gaming. For instance, the University of California found US gamers use 2.4% of their household electricity – which is more electricity than high-energy consuming household appliances.
The table below will provide a glimpse on the data usage of various video games:
| Game | Data Usage Per Hour (MB/h) | Data usage (Mb/s) |
|---|---|---|
| Fortnite | 100 | 0.222 |
| Counter-Strike: Global Offensive | 250 | 0.556 |
| World of Warcraft | 40 | 0.089 |
| Final Fantasy XIV | 20 | 0.044 |
| League of Legends | 50 | 0.111 |
| Hearthstone | 3 | 0.007 |
| GTA V Online | 60 | 0.133 |
| Rocket League | 40 | 0.089 |
| Minecraft | 80 | 0.178 |
Source: https://www.gamingscan.com/how-much-data-does-online-gaming-use/
Furthermore, cloud gaming requires the use of data centers – which utilize 2% of electricity use in the United States alone. The same study from researchers who published Toward Greener Gaming: Estimating National Energy Use and Energy Efficiency Potential in the
The Computer Games, revealed that video game players in the United States alone produce a whopping 24 megatonnes of carbon dioxide every year. Now, imagine data centers around the world working to help project cloud-based gaming on T.V. screens across the globe.
As a whole, streaming games ultimately uses more energy – as the work to connect to servers, display images, and even project sound effects requires remote activity as opposed to relying on a console’s machinery. Think in the same vein of streaming a show on Netflix as opposed to watching it on a VHS or DVD.
They also showed that streaming games uses more energy, so gaming carbon emissions may worsen as more people adopt games where the computational work is being done remotely rather than on individual consoles, such as with devices like Google’s Stadia.
Difference between gaming on a PC, Mac, or Smartphone
Displays, TVs, and monitors
Different types of gaming systems: Xbox, Play Station, Nintendo Switch
Online games such as Balloon Darts, Club Penguin, WoWC, etc.
Video game usage 20 years ago in comparison to today with smartphones
Transition to cloud-based gaming services
The table below will compare the carbon impact of downloaded gaming and cloud-based gaming both online and offline, which represent figures we calculated in-house at Greenly.
The results below include emissions linked to:
| Device / Gaming Type | Downloaded Game - Offline (kgCO2e) | Downloaded Game - Online (kgCO2e) | Cloud Gaming - Offline (kgCO2e) | Cloud Gaming - Online (kgCO2e) |
|---|---|---|---|---|
| Smartphone | 15 | 16 | 31 | 89 |
| Laptop | 30 | 31 | 40 | 97 |
| Desktop + Monitor | 108 | 109 | 78 | 135 |
| Home Console + TV | 220 | 221 | 117 | 174 |
The world doesn’t recycle nearly as much electronics as we should, and that includes video game consoles, cartridges, controllers, and other gaming accessories. For instance, only 22.3% of e-waste was recycled in 2022 – meaning that large amounts of old gaming equipment go to landfills and emit toxic chemicals into the air.
Therefore, the e-waste created from video games not only has an impact on the environment – but can compromise our air quality, our health, and the wildlife in our surrounding ecosystems.
In a similar vein to how cell phones and laptops have been made for planned obsolescence in recent years, meaning that large name technology brands manufacture, market, and sell their devices to become obsolete within a short period of time – requiring customers to buy new devices earlier than expected.
Countries where consumerism culture is most evident, are also the countries where gaming is most common – such as in the United States, China, South Korea, and Scandinavian countries. This makes planned obsolescence more successful, as games residing in these regions will have easy access to new gaming consoles – and have the desire to upgrade them regardless of obsolescence.
ADEME and Arcep carried out a study in 2022 to depict the lifespan of user terminals – as shown in the table below:
| Equipment | Lifespan |
|---|---|
| TV Box | 5 years |
| Hi-Fi System | 5 years |
| Game Console | 6.5 years |
| Computer Monitor | 6 years |
| Smart Speaker | 5 years |
| DVD Player | 8 years |
| E-Reader | 5 years |
| Desktop Computer | 5 years |
| Laptop | 5 years |
| Gaming Laptop | 5 years |
| Smartphone | 2.5 years |
| Tablet | 3 years |
| Dedicated E-Reader Tablet | 3 years |
| Television | 8 years |
Furthermore, the current future of designing new video game consoles is concerning – as more modernized consoles are employing the use of tinier chips which in turn utilize more energy. In addition to this, manufacturing these chips themselves require copious amounts of electricity – and then need to be shipped to the final production warehouse to be added to the video game consoles themselves.
Gary Cook.
Global Climate Campaigns Director for Stand.Earth
In light of the changing video game industry and its growing carbon impact, here are some other areas that are worthy of discussion:
Back in the day, the only way to acquire a new game was to go to an in-person store and pick up a physical copy of a new video game.
In 2009, GameStop was on top of the world – with $215.9 million in net earnings and with sales increasing in the final quarter by 0.9% to $3.52 billion. However, the infamous gaming store has taken a hit in the midst of cloud-based gaming – with the CEO of GameStop explaining that the company will need to reduce in-store operations to mitigate an unnecessary financial crisis for the business. This will include announcing layoffs and reducing in-store operations across the United States, as the CEO admits that sales are dropping – meaning that maintaining in-store operations will elicit GameStop to exist in negative cashflow.
As GameStop’s original mission was to sell physical copies of video games, the business is facing extinction as digital game downloads and online gaming platforms continue to become the preferred platform.
💡In a sense, GameStop is currently facing the same issue that Blockbuster experienced in the 2010s – where digital streaming services took off and reduced the demand to rent physical video tapes or DVDs.
In addition to a stark increase in cloud-based gaming, more gamers are referring to video game influencers online for game walkthroughs and commentary – in the same way that beauty influencers may provide a makeup tutorial or reviews on cosmetic brands and items.
In fact, Gen Z is just as likely to watch other people play games in comparison to playing their own – with 52% of Gen Z bound to stream gaming influencers in comparison to 47% of Millennials and 37% of Gen X.
Emissions from streaming HD video are astronomical. According to the ShiftProject, streaming accounted for 300 million tonnes of CO2 (MtCO2) in 2018 – rounding out to a whopping 3.2kgCO2 per hour.
Even if Gen Z is more likely to put on a video game streaming, Millennials are more likely to watch it for an extended period of time in comparison to younger generations – with 48% of millennials spending over an hour streaming a player’s video game whereas only ⅓ of Gen Z is bound to watch a video game stream for over an hour.
👉 Ultimately, the increase in video game streaming could contribute to the increase in carbon emissions created on behalf of the video game industry.
Video game companies can make the effort to go green, and have already alluded to their desire to do so – such as a 90s classic, Sonic’s Awesome Possum.
In this game, Sonic depicted the importance of freeing animals and final fantasy fighting against eco terrorists – demonstrating that video games can have just as much media sway as social media, movies, and music, with an audience of over 3 billion people.
Another well-known video game which has played a role in environmentalist messaging is
Final Fantasy VII, where the 2020 remake of the game further implies our over reliance on fossil fuels.
💡As a whole, video games have already served as a platform to demonstrate the need to act in accordance with climate change – but ironically, video game consoles and companies alike have yet to take the drastic action necessary to reduce the industry’s current environmental impact.
Seaver Wang discussing the current carbon impact of video games
Co-Director of the Climate and Energy Team at the Breakthrough Institute
Luckily, there’s a lot that can be done – both big and small, to reduce the current impact of the gaming industry.
Here are some of the ways that video game companies can kick-start their sustainability journey:
👉This has already been proved possible with Microsoft’s All Digital X-Box Series, as it is one of the most eco-friendly products on the market for gaming – with energy-saving power and being partly manufactured by recycled materials, helping to cut back on 95% of electricity consumption when not in use.
Trista Patterson
Director of Sustainability for Xbox
Furthermore, developers at Epic Games helped to devise eco-friendly adjustment for the well-known game Fortnite – which includes reducing the resolution and active lobby room waiting-time when a user has been inactive for too long. This revision allows gamers playing Fortnite to save a combined 200 MWh each day – equal to 73 GWh per year.
Additional ideas for the industry to reduce its current impact include:
According to our own in-house study at Greenly, the average electricity consumption for the average gamer amounts to 81 kWh. This number varies depending on how they are gaming, such as with more advanced desktop games or consoles, of which are becoming more popular in our modernized society.
However, not even the most energy efficient video game consoles may be able to mitigate this – as a major contributor to carbon emissions in video games come from how clean local energy grids are. For instance, certain states such as Vermont generate large amounts of electricity from renewable sources – whereas gamers in the state of Mississippi are only able to access under 3% of electricity from renewable energy sources.
Therefore, gamers won’t always have the ability to be in control of their carbon footprint – but there are still lots of things that can be done.
In addition to a more energy efficient game console design, gamers themselves can help to reduce emissions created by the industry.
Here are some ways in which gamers can help to reduce their carbon footprint:
Overall, in a sense – this trend has already begun, as Gen Z less likely to spend money on games. This is a bright side – but the gaming industry doesn’t deserve to die completely.
Gaming is both a problem and an opportunity, as the industry offers a predominantly youthful and growing audience of 3.3 billion people – the industry could instill sustainable practices and initiatives into young players that could then influence other aspects of their lives. It would be hard to negate sustainability if it’s suddenly intertwined with nostalgia, of which the video game industry consistently succeeds at evoking – and could go hand in hand with helping the environment, too.